Hi! I'm Lars

Nice to meet you! My name is Lars Timmerman and I’m an Integrated Product Design student at the IDE faculty of the TU Delft.

I’ve always been very intrigued in why things function the way they function, and I’ve been a creator for as long as I can remember. This affinity in the creative process alongside interest in technical aspects of design led me straight to the IPD master, where the designer in me is thriving right now. This designer in me is best described as critical, assertive, pragmatic with a multifaceted skill set. This is also what makes me a valuable player in a design team.

In my spare time I put a lot of effort into exploring new and interesting skills and hobbies. This has led to me exploring sports ranging from bouldering to longboarding and hobbies ranging from DJing to painting. I find joy in broadening my skills.

I am currently looking for an internship between August 2022 and February 2023

WORK EXPERIENCE

May 2021 – January 2022
Picnic
Delivery driver

February 2022 – June 2022
TU Delft – Master Integrated Product Design (IPD)
Teaching Assistance & Student coaching
Advanced Embodiment Design

February 2022 – June 2022
TU Delft – Bachelor Industrial Design Engineering (IDE)
Teaching Assistance & Course development
DP2 – Designing Product Services

April 2022 – June 2022
TU Delft – Visualisation
Teaching Assistance
Design Communication & Visualisation

EDUCATION

2010 – 2016
Jan van Egmond Lyceum
Gymnasium – NT

2017 – 2020
TU Delft – Bachelor Industrial Design Engineering (IDE)
Minor – Robotics – Mechanical Engineering
Electives:
Design Visualisation
Software

2020 – current
TU Delft – Master Integrated Product Design (IPD)
Electives:
Embodied Audio Design
Cognitive Ergonomics for Complex Systems
Drawing Techniques for Presentation
Computersketching

 

SKILLS

  • Visualisation & design communication
  • Team management
  • CAD modelling (for manufacturing)
  • Electronic systems prototyping & design
  • Machining & additive manufacturing
Backpack exploration - Hand drawn + photoshop

Backpack exploration - Hand drawn + photoshop

Spaceship concept art - Photoshop

Spaceship concept art - Photoshop

Concept presentation - Hand drawn + Photoshop

Concept presentation - Hand drawn + Photoshop

Fictional vehicle - Hand drawn + Photoshop

Fictional vehicle - Hand drawn + Photoshop

Chromium hairdryer drawing exercise- Photoshop

Chromium hairdryer drawing exercise- Photoshop

Binoculars drawing exercise - Photoshop

Binoculars drawing exercise - Photoshop

Jigsaw drawing exercice - Photoshop

Jigsaw drawing exercice - Photoshop

Fictional freeform camera drawing exercise - Photoshop

Fictional freeform camera drawing exercise - Photoshop

LANGUAGES

Native
Dutch

Fluent
English

SOFTWARE

Programming
Arduino IDE (C++) 
Python 3.8

CAD & Rendering
Solidworks, Keyshot

Adobe CC
Illustrator, Photoshop, Indesign, Premiere Pro, After Effects, Lightroom

Other
Granta Edupack, Audacity, Praat

THE WAY I GO ABOUT IT

Organize and analyse

In the first phase of a project I get myself comfortable with the technologies, context and users within the case. Here I thrive in collaborative efforts and usually set myself up as organizer of projects.   

Define key challenges

With the gained knowledge from the research I define the key challenges that will need to be tackled. This focusses the project and yields results in an efficient manner. 

Explore by making

The embodiment of the project starts and ends with making in my process. From drawings for aesthetics or working principles to lo-fi functional prototypes, with each step becoming more and more well grounded.

Create

Final phases of the project usually end with creating a high fidelity functional and aesthetic prototype, including custom electronics and machined parts.

And validate

This high fidelity prototype is used for concept validation not only with users, but also with other stakeholders. This sets the project up for further possible phases. 

BEAUTIFUL DISASTERS

A SCOPING PROBLEM

Full of ambition, this project about an  autonomous golf training robot quickly set out to be a feature-creep infested device. 

Without lo-fi functional prototypes and a lineair, non-agile design approach this one-shot project ended in a cripple robot suffering from its own interference.

Proper scoping of the project within the capabilities of the team and proper redefinition of the problem has been put on high priority for projects afterwards.

Steering mechanism suffering from interference

Steering mechanism suffering from interference

Impact resistant polyester glassfiber shell

Impact resistant polyester glassfiber shell

Final non-functional robot

Final non-functional robot

Envisioned product

Envisioned product

MORE COMING UP

For sure